TICHU

 



OBJECTIVE OF TICHU: The objective of Tichu is to be the first team to score 1000 or more points.  

NUMBER OF PLAYERS: 4 Players 

MATERIALS: 2 Complete 56-Card Tichu Decks and a Rulebook 

TYPE OF GAMEClimbing Card Game 

AUDIENCE: Ages 10 and Up 


OVERVIEW OF TICHU 

Players will work in teams of two, attempting to score 1000 points faster than the other team. In order to do this, players must win the bonuses that are available during each round of gameplay. Players may bet that they can empty their hand before any other players, allowing them to score a higher number of points if they are able to do so. In a cooperative fashion, players mut shed their cards in a way that benefits the team. 

SETUP 

The starting player is chosen first, and they will shuffle the card for the initial hand. The player to their left may cut the cards. In other hands, the winner of the last round will be the one to shuffle the deck. The deck is placed face down in the center of the playing area. In Chinese fashion, players will draw cards rather than dealing them.  

The player who dealt the cards will begin by collecting the top card. Then, in clockwise order, the players will take turns collecting one card at a time until the deck is empty. Each player should have fourteen cards in their hand. Players should keep their cards secret from everyone, including their partner.  

The players will then push cards to other players, one to each player. This is done by placing one card from their hand in front of another player, face down. When all players have pushed a card to each of the other players, they may all collect their cards, adding them to their hand. The game is then ready to begin. 

GAMEPLAY 

The player who holds the Mah Jong will begin the game, leading the first trick. The player may 



OBJECTIVE OF TICHU: The objective of Tichu is to be the first team to score 1000 or more points.  

NUMBER OF PLAYERS: 4 Players 

MATERIALS: 2 Complete 56-Card Tichu Decks and a Rulebook 

TYPE OF GAMEClimbing Card Game 

AUDIENCE: Ages 10 and Up 


OVERVIEW OF TICHU 

Players will work in teams of two, attempting to score 1000 points faster than the other team. In order to do this, players must win the bonuses that are available during each round of gameplay. Players may bet that they can empty their hand before any other players, allowing them to score a higher number of points if they are able to do so. In a cooperative fashion, players mut shed their cards in a way that benefits the team.  메리트카지노

SETUP 

The starting player is chosen first, and they will shuffle the card for the initial hand. The player to their left may cut the cards. In other hands, the winner of the last round will be the one to shuffle the deck. The deck is placed face down in the center of the playing area. In Chinese fashion, players will draw cards rather than dealing them.  

The player who dealt the cards will begin by collecting the top card. Then, in clockwise order, the players will take turns collecting one card at a time until the deck is empty. Each player should have fourteen cards in their hand. Players should keep their cards secret from everyone, including their partner.  

The players will then push cards to other players, one to each player. This is done by placing one card from their hand in front of another player, face down. When all players have pushed a card to each of the other players, they may all collect their cards, adding them to their hand. The game is then ready to begin. 

GAMEPLAY 

The player who holds the Mah Jong will begin the game, leading the first trick. The player may play a single, a pair, a sequence of pairs, a trio, a full house, or a sequence of five or more cards. The player to the right may either pass or play a combination that is higher in value. Combinations can only be beaten by higher combinations or higher value cards in the same combination.  

When three players pass, the last player will gather the trick and lead the next one. If this player has no cards in their hand, then the player to the right of them will lead the trick instead. The round comes to an end when only one player remains with cards.  

The player with cards will then hand his cards to the other players and the tricks to the winner, or the player who went out first. Players will then score the round. 10 points are earned for each 10 and King, 5 points are earned for each 5, 25 points are earned for a Dragon, and 25 points are lost for the Phoenix. 

If players want to take a risk and score additional points, they may do so by calling a small tichu or a grand tichu. Players may win tichus by going out before any other player during that round, and they must call it before their first card is played. If a player wins a small tichu, they earn 100 points, but if they win a grand tichu, they win 200 points!  play a single, a pair, a sequence of pairs, a trio, a full house, or a sequence of five or more cards. The player to the right may either pass or play a combination that is higher in value. Combinations can only be beaten by higher combinations or higher value cards in the same combination.  

When three players pass, the last player will gather the trick and lead the next one. If this player has no cards in their hand, then the player to the right of them will lead the trick instead. The round comes to an end when only one player remains with cards.  

The player with cards will then hand his cards to the other players and the tricks to the winner, or the player who went out first. Players will then score the round. 10 points are earned for each 10 and King, 5 points are earned for each 5, 25 points are earned for a Dragon, and 25 points are lost for the Phoenix. 

If players want to take a risk and score additional points, they may do so by calling a small tichu or a grand tichu. Players may win tichus by going out before any other player during that round, and they must call it before their first card is played. If a player wins a small tichu, they earn 100 points, but if they win a grand tichu, they win 200 points!  

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