HORNAFJARÐARMANNI

 




OBJECTIVE OF HORNAFJARÐARMANNI: Players want to have the most points at the end of the game.

NUMBER OF PLAYERS: 3 players

MATERIALS: One standard 52 card deck, a way to keep score, and a flat surface.

TYPE OF GAME: Trick-taking Game

AUDIENCE: All Ages


OVERVIEW OF HORNAFJARÐARMANNI

Hornafjarðarmanni is a trick-taking card game playable by three players. The object of the game is to have the most points at the end. The game is finished once a player reaches 10 or more points. 오공슬롯

Points are earned by winning tricks, but a player must win 4 tricks in a round to get points at all. It differs in many ways from traditional trick-taking games but still shares many features. This makes Hornafjarðarmanni a fun and fresh take on a trick-taking game.

SETUP

To set up for Hornafjarðarmanni the deck is shuffled and dealt. The player to the dealer’s right will cut the deck, and the bottom card of the cut determines the trump suit. If it is ranked 10 or higher there will be no trumps for the round. If the card is a 6 through 9, the suit of the card is trumps, and if it is 5 or lower, the round is played Nolo. Nolo means there is no trump suit and tricks are avoided.

To deal hands, the dealer will hand each player 12 cards dealt in sections of 4 cards each. After each player receives their hand the remaining 16 cards are placed face down in the center of all players. These 16 cards are called the Manni and will be used later.

GAMEPLAY

After hands are dealt, the player at the dealer’s left decides if they would prefer to keep their hand or exchange with the Manni. If they choose to exchange, they may discard up to 7 cards from their hand and draw from the Manni. The cards they discard are out of the game. The player to the dealer’s right may then choose to exchange. If they do, they may discard up to 5 cards are drawn from the Manni. Finally, the dealer may discard and draw as many cards from the remaining Manni as they wish.

Once the exchanging of cards is finished the player to the dealer’s left leads the first trick. Players must always try to follow suit if possible but if not may play any card they desire. Hands are won by the player with the highest trump, or if no trumps exist then the highest cards of the suit led with.

The winner of the hand will lead the next hand and that continues until all cards have been played out of hands.

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